Arma 3 Camera Modheremup



  1. Arma 3 Camera
  2. Arma 3 Camera Mode
  3. Arma 3 Camera Mod
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Description

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Description:
Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for camCommit.
Among other commands, cameraEffect must be used to enter the camera's view and camDestroy to delete the created camera. See also Camera Control.
  • Other objects can be created this way, but vehicles created with camCreate cannot be entered
  • Any unit created with camCreate will remain static
  • Unlike createVehicle, objects are created exactly at the given position, without consideration of the surrounding objects
Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).

Syntax

Syntax:
type camCreate position
Parameters:
Modheremuptype: String - camera type, one of the following:
  • 'camera'
  • 'seagull' (a crow in Arma 2)
  • 'camconstruct'
  • 'camcurator' (Since Arma 3 Zeus)
  • 'crowe' (crow - Arma 3)
  • or any vehicle class suitable to be spawned with cam
Arma
position: Array - format PositionAGL - position to create the object at
Return Value:
Object - the created camera

Examples

Example 1:
_cam = 'camera' camCreate (ASLToAGLeyePosplayer);
Example 2:
_flr = 'flare' camCreate (position _myPlane); // works too

Additional Information

See also:
Groups:
Camera Control

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Retrieved from 'https://community.bistudio.com/wiki?title=camCreate&oldid=219286'
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Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.

Syntax

Arma 3 Camera

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type 'camera'
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS; create a camera object_cam = 'camera' camCreate [5600,4800,10]_cam camSetTargetplayer_cam cameraEffect ['internal', 'BACK']_cam camCommit 0; smoothly move the camera to its new position in 6 seconds_cam camSetPos [5680,4720,20]_cam camCommit 6@camCommitted _cam; proceed
Example 2:
SQFprivate '_cam';comment 'create a camera object';_cam = 'camera' camCreate [positionplayerselect 0, positionplayerselect 1, 2];_cam camSetTargetplayer;_cam cameraEffect ['internal', 'BACK'];_cam camCommit 0;comment 'smoothly move the camera to its new position in 6 seconds';_cam camSetPos [positionplayerselect 0, (positionplayerselect 1) + 10, 20];_cam camCommit 6;waitUntil { camCommitted _cam; };

Additional Information

See also:
Groups:
Camera Control

Arma 3 Camera Mode

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Arma 3 Camera Mod

Retrieved from 'https://community.bistudio.com/wiki?title=camCommit&oldid=219608'