Description
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes. Addon mod arma3 sqf ares zeus achilles Updated on May 16, 2020. All Discussions. Iphone 5 apple inc price. My camera zoom is permanently on and its annoying me does anybody know how to reverse it? Download steam for mac os x 10.5.88 upgrade snow leopard. Showing 1-4 of 4 comments.
To compare and order fractions we must first convert all integers, mixed numbers (mixed fractions) and fractions into values that we can compare. We do this by first converting all terms into fractions, finding the least common denominator ( LCD ), then rewriting each term as an equivalent fraction with the LCD. 2.4 compare and order fractions and decimalsmr. macs page. Comparing and ordering fractions is way to examine fractions that contain different-sized sets. In order to compare these fractions, you must find a common denominator and make equivalent.
Among other commands, cameraEffect must be used to enter the camera's view and camDestroy to delete the created camera. See also Camera Control.
- Other objects can be created this way, but vehicles created with camCreate cannot be entered
- Any unit created with camCreate will remain static
- Unlike createVehicle, objects are created exactly at the given position, without consideration of the surrounding objects
Syntax
- 'camera'
- 'seagull' (a crow in Arma 2)
- 'camconstruct'
- 'camcurator' (Since Arma 3 Zeus)
- 'crowe' (crow - Arma 3)
- or any vehicle class suitable to be spawned with cam
Examples
- Example 1:
_cam = 'camera' camCreate (ASLToAGLeyePosplayer);
- Example 2:
_flr = 'flare' camCreate (position _myPlane); // works too
Additional Information
- See also:
- Groups:
- Camera Control
Notes
Description
- Description:
- Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Syntax
Arma 3 Camera
- Syntax:
- camera camCommit time
- Parameters:
- camera: Object - object of type 'camera'
- time: Number - time in seconds during which the changes shall be done
- Return Value:
- Nothing
Examples
- Example 1:
- SQS
; create a camera object_cam = 'camera' camCreate [5600,4800,10]_cam camSetTargetplayer_cam cameraEffect ['internal', 'BACK']_cam camCommit 0; smoothly move the camera to its new position in 6 seconds_cam camSetPos [5680,4720,20]_cam camCommit 6@camCommitted _cam; proceed
- Example 2:
- SQF
private '_cam';comment 'create a camera object';_cam = 'camera' camCreate [positionplayerselect 0, positionplayerselect 1, 2];_cam camSetTargetplayer;_cam cameraEffect ['internal', 'BACK'];_cam camCommit 0;comment 'smoothly move the camera to its new position in 6 seconds';_cam camSetPos [positionplayerselect 0, (positionplayerselect 1) + 10, 20];_cam camCommit 6;waitUntil { camCommitted _cam; };
Additional Information
- See also:
- Groups:
- Camera Control